Navigating Imaginary Landscapes: My Placement with Makers of Imaginary Worlds

post by Pavlos Panagiotidis (2022 cohort)

My placement with Makers of Imaginary Worlds took place in various locations around Nottingham and remotely.

Starting date: 25/06/2023
End Date: 25/09/2023

During the past summer, I had the opportunity to participate in a three-month placement with Makers of Imaginary Worlds, a company that combines art and technology in innovative ways to create experiences for children and families. I worked on a number of projects during my time there, which helped me gain a better understanding of the practical implications of engaging audiences in mixed reality experiences, as well as the potential for research in the intersection of HCI and performance.

During my placement, I was presented with several opportunities to work on projects that involved immersive technologies, approaching audience engagement, and experimenting with prototype technologies for performance. These projects, located in various parts of Nottingham, posed diverse challenges that made the experience exciting and solidified my interest in the intersection of art and technology. This placement helped me refocus my research objectives towards areas likely to have practical impacts. These areas include developing innovative methods to assess audience engagement through computer vision and creating methodologies to evaluate the aesthetic implications of emerging technologies in performance-making.

One project I worked on involved the qualitative analysis of interviews with visitors to the “Home Zero” art installation. This installation was designed to encourage participants, mainly children and families, to envision a more sustainable future through a playful, interactive experience that used paintings from the National Gallery as a starting point. I cleaned the data and performed a preliminary analysis of interview transcripts to study how audiences interacted with and perceived the installation. My analysis showed evidence that visitors enjoyed engaging with tangible interfaces and hands-on interactions, which made the experience more engaging and effectively supported the learning process. Later that year, I co-authored a paper that transformed some preliminary insights into a study on the significance of tangibility in designing mixed reality experiences about environmental sustainability for children. I also had the opportunity to contribute to another academic paper based on “Home Zero”, which aims to provide bridges between the disciplines of theatre and computer science, exploring how these fields can converge to enhance participatory design.

An example of an interesting field observation was when a child participant in HomeZero used the “Imagination Scanner,” a device that supposedly measured the participant’s imaginative capacity. The child’s excitement was palpable when they scored higher than their parents, and the automated system rewarded them by opening the door to the next part of the installation. This moment highlighted how design and technology could invert typical familial hierarchies, providing a unique and empowering experience for the children involved.

During my placement, I also had the opportunity to engage closely with “The Delights,” an event that blended dance, sensory activities, and interactive installations to captivate its young audience at the Hoopla Festival, which was held in Nottingham’s local parks. My role involved interviewing families to document their experiences and synthesising this information into a detailed report for stakeholders such as the festival committee. This report not only showcased the high level of audience engagement but also underscored the event’s impact on community connection, child development, and the creative transformation of public spaces. I gained valuable experience in the process required by funders to collect and analyse data and report the outcomes of publicly funded events to justify subsidising an art-making company.

Evidently, the event transformed perceptions of local parks from mere recreational spaces to vibrant community hubs that facilitate child development, artistic expression, and community bonding. Interviews with parents revealed significant shifts in how these spaces are viewed and utilised, emphasising the parks’ new roles as sites for creative and interactive family engagement. Notably, parents appreciated how the event encouraged their children’s expressive skills and social interactions, with many noting increased confidence and communication in their children due to participating in the activities offered. The experience showed me the importance of audience insights in designing experiences. Understanding audience behaviour, expectations, and engagement can be crucial in creating successful events. My placement’s most technically challenging aspect was working on a computer vision-based audience participation assessing prototype. This project aimed to collect and analyse data regarding audience behaviour in interactive installations and explore the possibilities of using computer vision technology to refine interactive artistic experiences.

During my placement at MOIW, I gained a deeper understanding of how my backgrounds in theatre, physics, and computer science synergistically apply to mixed reality experiences. The diverse approaches include assessing audience engagement, designing for optimal user experiences, performing qualitative and quantitative data analysis, and exploring the potential of physical and technological prototypes in performance. While being a “jack of all trades and master of none” can pose challenges in pinpointing one’s exact skills, it also allows for unique involvement and contribution to artistic projects.

Further reflecting on interdisciplinary approaches, I recognised that while the potential for convergence between computer science and theatre is evident, the independent evolution of these disciplines has occasionally made collaboration challenging. However, this placement reinforced my belief in the value of interdisciplinary research and the potential to bridge gaps between these fields, making designing each mixed reality performance a valuable step toward this integration.

In general, my placement with Makers of Imaginary Worlds was a valuable experience that enhanced my understanding of immersive technologies and audience engagement in a real-world setting. It solidified my commitment to exploring the intersection of art and technology, paving the way for my future work in the field. Thanks to my placement, I developed a deeper understanding of the intersection of HCI and performance, both academically and practically. I learned that collaboration and interdisciplinary research are crucial in creating and studying mixed reality events. Mixed reality requires a blend of skills and knowledge, including art, technology, and design. Therefore, processes that support interdisciplinary collaboration are essential in creating innovative mixed-reality experiences.

Reflections on my placement at the Department for Transport

post by Phuong Anh (Violet) Nguyen (2022 cohort)

I began my placement in the Data Science team of the Analytic Directorate at the Department of Transport in April 2023 to gain access to datasets for my pilot research. However, I feel that my internship officially began in July, when I was able to become familiar with my work and knew precisely what was expected of me. I still remember the rainy afternoon when I went to the warehouse to collect my IT kit. It was quite a funny memory, and now it is quite emotional to pack and return my kit as my internship is over.

My project

My internship was an integral component of my doctoral research on “Using personas in transport policymaking.” I aimed to combine various data sources to investigate the travel behaviour of various demographic groups, and then use this understanding to inform transport planning and policy formulation.

I began by examining multiple DfT data sources, including the National Transport Survey, Telecoms Data, and Transport Data dashboard. I arranged meetings with several data team members to ask them about how they analysed these data in previous projects. I also had opportunities to discuss with members of other teams including System Thinking, Policy, Social Research, and Data administration… to learn about their work and the policy-making process at DfT.

Since the official release of the transport user personas report in July, I have collaborated closely with the personas team. I began with an examination of the methodology for developing personas. I also attempted to apply additional data science techniques to the same dataset (National Transport Survey) to cluster travellers into distinct groups and compare the results of the various methods.

DfT published transport user personas. (https://www.gov.uk/guidance/transport-user-personas-understanding-different-users-and-their-needs).

I worked with the Social Research team to organise workshops introducing the potential of using personas in DfT’s work, such as Road Investment, AI Strategy, and Highway… In addition, as part of my research, I utilised the Social-technical framework theory to structure the transport system and then gathered data to present and analyse the interaction between personas and other transport system components. On the other hand, I learned how policy is formulated and I will continue to work with the Policy team to investigate how personas can support their work.

Some lessons for myself

About work

Working on the Data Science team, which is part of the Advanced Analytics Directorate, was an excellent opportunity for me to improve my statistics, mathematics, and programming skills. Colleagues were very knowledgeable and supportive. Through the team’s regular meetings and project summaries, I got a general understanding of which projects are active and which models and methodologies are used to solve the problems. Sometimes I found myself bewildered by mathematical formulas and technical models. Although I have studied Data Science in the past, which has provided me with a foundation in Data analysis and Programming, in real work data looked more complicated. The assignments in the placement have taught me how to overcome the challenges of dealing with multiple data types.

Working in Civil Service, I had access to numerous training resources, workshops, and presentations, including but not limited to Science and Programming, this course covered user-centric services, artificial intelligence, evidence-based policymaking, and management skills. This is why I regard my civil servant account to be so valuable.

I received numerous perspectives and comments on my research proposal thanks to weekly discussions with my line manager and multiple team members. Importantly, I learned how to present and explain my ideas and academic theories to people from diverse backgrounds, as well as how to make the ideas clear and simple to comprehend. I believe this is a crucial skill in multidisciplinary research, communication, and public engagement.

About working environment

This was also my first time working in civil service, a “very British” working environment. Even though I have more than five years of experience in the airline industry, it took me a while to become accustomed to office work. It could be because the working environment in Vietnam differs from that in the United Kingdom, business differs from civil service, and full-time office work differs from hybrid work.

In addition to the knowledge and expertise I gained, I learned a great deal about time management and how to use Outlook professionally to organise my work, as well as how to spend concentration time between multiple meetings every day. This was extremely helpful when having to divide my time between multiple tasks, such as PhD research, placement, and meetings with supervisors from various institutions. In addition, I believe that working in person in the office is more beneficial than remote working, having access to a larger screen. being able to meet and discuss with multiple people, rather than being limited to 30-minute meetings and a small laptop screen. Thus, I travelled to London every week. These regular catchups with my line manager/industry partner proved helpful because the industry partner was able to provide a realistic perspective and I was able to update them on my work and interact with other DfT employees who supported my research.

About my personal development

Since I began my PhD journey, I have experienced many “first-time experiences”, including my first time working in Civil Service. This placement is not only an integral part of my PhD research, but also provides me with a great deal of experience and lessons for my personal growth. It was so unusual and sometimes difficult, but it forced me to leave my comfort zone. I was confident in my ability to perform well, having had the previous experience of being an airline strategist in the past, but the new experience of being an intern, learning something new, made me humble and enthusiastic as if I had just started school.

My principal lesson is to simply DO IT, JUST DO IT. I believe that the majority of my depression stems from my tendency to overthink. There were times when I examined the data set and had no idea what to do. I was even afraid to send emails or speak with others. However, when I actually did what I should do – WRITE something and ASK some questions – and I saw results, I realised that that work is simpler than I originally thought. Then I learned that sitting in a state of distress and worrying about the future is ineffective in resolving the issue. I must take action and be diligent to see myself become a little bit better and better every day.

The summer was very short, and most colleagues took vacation time. Honestly, the internship was not “comfortable” in the beginning, but now I believe everything is going well. This placement is also assisting me in developing a clearer plan for my PhD project. I am grateful for the support and lessons I have gained from this opportunity, and I am considering another summer placement next year.

Drivers and Barriers to Digital Inclusion

post by Oliver Miles (2018 cohort)

Interning as an Embedded Research Associate with CityMaaS

 Finding the right internship – introducing CityMaaS

From July-September 2021, I had the privilege of working as an embedded research associate with CityMaaS, a London based start-up in the digital inclusion space. This opportunity arose after pitching my PhD at a Digital Catapult networking event for students and start-ups. I prioritised attending this event as I was especially keen to experience work in a start-up environment. In the weeks following, I was introduced to Rene Perkins – CityMaaS CEO and co-founder. We agreed that at the intersection of her work on digital inclusion, and my work on values-driven personalisation, there was scope and mutual interest for a research project uncovering the drivers and barriers to digital inclusion adoption. Over a series of conversations, we discussed aims and objectives, ultimately formulating some questions and a target population. As I continue to write up research findings, I’ll talk only very briefly about research method and content. The focus here is more on the process of co-creating the ‘right’ internship, doing research work as an intern, and working as an embedded researcher within an external company. After introducing key concepts and CityMaaS products and services, I’ll talk about research participants, rationale and outcomes, reflections on navigating a specifically ‘research orientated’ internship and plans for future work.

Concepts, products, and services

Digital inclusion is a far-reaching domain, but the focus of CityMaaS is specifically on applications of accessibility and mobility. CityMaaS software solutions include ‘Assist Me’ – a web tool for personalising the audio-visual and interactive content on websites; ‘Mobility Map’ – a mapping tool inclusive of machine-learning driven predictions of location accessibility and personalised route planning features; and ‘AWARE’ – an automated compliance checker, scoring and reporting a websites’ alignment with globally recognised web standards[1]. Improving accessibility online and offline is therefore, in a nutshell, the unifying objective for these solutions.

Who are digital inclusion solutions for?

People with additional accessibility and mobility needs – specifically those affected by conditions of visual, audio, physical and cognitive impairment – are ultimately the critical target end-users in terms of product interaction. Crucially though, they are not the clients: As a business to business (B2B) company, CityMaaS market and sell their solutions to public, private, and third-sector organisations with a view to improving their in-house digital inclusion offer; the general incentive being adding socio-economic value.

Why do corporate opinions and practices matter?

While the appeal of improving accessibility and mobility could/should be thought of as self-evident, if companies are to invest in bespoke solutions such as Assist Me, they need to not only be sure of its technical functionality, but confident it thematically aligns with their own conceptions of digital inclusion. Corporate clients therefore, were our population of interest for this work.

Research Activity:

My work combined designing, conducting, and analysing interviews with senior heads of digital from 3rd party organisations known to CityMaaS, with the aim of answering an overarching question, ‘what are the drivers and barriers to digital inclusion?’. Results – from thematic analysis of semi-structured interview transcripts, expressed as 10 value themes driving or hindering accessibility and mobility – would go onto inform the design of an ideation workshop (Fig 1).

Figure 1 – Digital inclusion themes

Interviewees and selected colleagues would then engage in specially designed accessibility and mobility solution ideation workshops, aligning features and functions of CityMaaS products with the 10 emergent themes (Fig 2).

Figure 2 – Software demo, product attributes & values-driven ideation exercise

Research Outcomes:

For CityMaaS, outcomes are aimed here at better defining the qualitative touchpoints for digital inclusion and discovering desirable uses for software, grounded in real-world values. For myself as a researcher of values-driven personalisation in the digital economy, this was a chance to explore emergent drivers and barriers as a values-orientated resource to digital solutions ideation in diverse corporate settings.

Reflections on navigating ‘researching’ and ‘interning’

There were several practical questions which required collaborative discussion with the CDT, most notably the nature of the partnership, data collection and storage, and my potentially conflicting status as both a doctoral research student and CityMaaS intern. We agreed the best framing of my status was that of an ‘embedded research associate’, as while I would be working alongside the CityMaaS team, my research would require university ethical clearance if results were to be useful to me in the wider PhD. As such, data collection and storage were conducted through university systems and protocol. I received no renumeration for my work with CityMaaS, with the prior agreement that research was explorative and not directly connected to business development activity on my part.

In terms of the nature of the work, the biggest challenges were those of project management, resourcing (providing interviewees, access to data) and ultimately ‘scope creep’. In terms of project management, mapping activities to a Gantt chart was personally beneficial, and I ensured that at numerous stages, there were deliverables which kept me accountable. For example, conducting initial requirements gathering sessions with CityMaaS business development and technical colleagues allowed me to hit an early goal of enumerating product features and functions, helping me to learn the product portfolio before interviewing participants later.

Delegation of activities also aided productivity where appropriate. As an example, my colleague in business development had much better access to interested and already connected corporate organisations than I did, meaning the substantive element of the internship wasn’t mostly generating participants.

The biggest danger though remained scope creep. Again, I found that effective project management and having short-term deliverables helped: I was able to complete internal requirements gathering, interview design, participant interviewing, analysis, and workshop design in the allotted 3 months’ time. Completion of ideation workshops though proved to be an ambitious final component; consequently, scheduled to take place in early 2022. While this remains realistic for me due to relatedness of the work to my PhD, if the project had to complete at any of the prior stages, outcomes were designed to be useful as standalone findings.

Conclusion & Future work

On reflection, I found the internship one of the most useful CDT activities for me in terms of both continued professional development and alignment with my own research interests. Moreover, I had never considered working in the digital inclusion sector before or had the opportunity to contribute to research in a start-up environment. As I complete workshops in February 2022 and write-up, I hope my findings are insightful to CityMaaS and useful to furthering my own understanding of values-driven consumption in the digital economy. I would also recommend the Horizon CDT network and partners at Digital Catapult, in terms of networking and finding bespoke internship opportunities.


[1] Based on the w3 (2018) Web Content Accessibility Guidelines (WCAG) 2.1 https://www.w3.org/TR/WCAG21/

 

 

 

 

 

 

 

 

[1] Based on the w3 (2018) Web Content Accessibility Guidelines (WCAG) 2.1 https://www.w3.org/TR/WCAG21/