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Tag: public engagement

Posted on 21 March 2023

Future World of Mind Uploading

post by Angela Thornton (2019 cohort)

Welcome to the Future World of Mind Uploading – my novel method of engaging the public with the far future via a storytelling website designed by Tony Glover of DRT Software Ltd (https://www.drt-software.com/#/)

My earlier research generated some useful and interesting findings on reactions to the concept of mind uploading but it also confirmed just how challenging it is to research far-future concepts. Thankfully a combination of desk research, and chatting with my supervisors and various experts at Horizon prompted a solution.

I decided on a bespoke storytelling website – Afterlives – as a vehicle for transporting participants to a fictional far future world where mind uploading is a reality. Storytelling methods typically centre on individuals telling their own stories, but this wasn’t an option since in 2023 no one has a story of their mind uploading…In addition, as always there were practical constraints such as time and budget. Hence I used existing media on mind uploading – having carefully checked out copyright laws – to explore key themes like identity, immortality, and humanity.

As well as collecting data on attitudes to mind uploading the website also collects data on how well it achieves the aim of transporting participants. While there is plenty of research on this in games, storytelling websites are under-researched. The most widely used construct in storytelling assessment is (narrative) transportation which is “cognitive and emotional immersion in a story, accompanied by vivid mental imagery” (Green, 2014). As well as capturing transportation data I also measure aspects of narrative engagement and identification as these contribute to a more detailed understanding of participants’ reactions to the story. [Identification occurs when people are able to experience the narrative through the perspective of a story character (Green, 2014, 2021). Engagement is a broader concept and allows me to study specific dimensions of the experience including understanding, attentional focus, emotional engagement, and presence (Busselle & Bilandzic, 2009)].

I’ve been collaborating with 12 participants since 2020 and together we have been on a journey towards mind uploading culminating in the website experience. I’m delighted to say initial findings are positive and thanks to a small impact grant from Horizon CDT, 43 new participants recently experienced the website. I’ve just finished collecting this data and interim analysis indicates that the website meets its objectives.

First, it raises awareness of mind uploading with 91% claiming they are now more aware and second it does so in an engaging way – as one participant wrote “I enjoyed the experience of going through the thought processes and the moral dilemma of answering some of the questions and how the answers really made me feel.  Hopefully, the input was useful.  It certainly raises a multitude of interesting discussion points”.

Early in 2024, I will be increasing the number and range of people engaging with the website to ensure underrepresented or underserved publics are included. This is made possible by a large impact grant from Horizon CDT. However this Autumn there will be a really exciting addition to the website story – watch this space for the official announcement.

Posted on 17 March 20236 April 2023

“Sound wrangler” for Oxjam 2022

post by Feng Zhou (2017 cohort)

Oxjam is an annual music festival, organised by people who know and love their local music scene. Oxjam raises donations for Oxfarm, which was formed in 1995 to maximize efficiency and achieve greater impact to reduce global poverty and injustice.

Oxjam 2022 was located at Beeston on Saturday 15th October. It was 12 hours of live music across 17 venues with over 100 artists! It raised£21,144 for Oxfarm eventually, the best ever.

I voluntarily worked as a “sound wrangler” – helping musicians with sound equipment on the venues e.g. helping to connect their instruments with the speaker, adjusting sound volume and tunes and monitoring equipment issues on site. Before the event, all of us – “sound wranglers” were trained by Steve Benford on the sound equipment. We were trained on how to connect instruments with the speaker, the way to adjust sound volume and tune, as well as tips to avoid echo. There are multiple sound equipments with various types for fitting different venues (some of them are small and can only take 20-30 participants, while others are much bigger and may take more than 100 persons). It was challenging to memorise all details about how to use various types of sound equipment. So I made a video record of the training process, which was quite helpful to get familiar with the sound equipment.

On the day, I worked at Totally Tapped, 23 Chilwell Rd, Beeston, Nottingham, NG9 1EH – a small bar for 15 to 20 participants from 16.00 to 21.00 with the musicians: Richard Kelsey, “Rambling Rosh”, Robby Singh, Lowri-Ffion, John Hardy, “Unreliable Steve”, and “Paul Carbuncle”. There was certainly a wide range of musical styles. All of them were fascinating. The musician supervising me most was “Paul Carbuncle”. I was normally not keen on Rock and Roll but Paul’s music was irresistible and changed my stereotype. Paul was the last musician at the venue. Every guest in the bar was moved by the ebullient music and sang together.

Lowri-Ffion at Oxjam 2022

As an international student, I had a quite different cultural background and have often had difficulty fully understanding local ideology, which often hinders my research in Human-Computer Interaction (HCI). Getting involved in local activities and learning local culture is quite essential to achieve a deep comprehension of local ideology. This event enabled me to go through a local artistic event and experience the social culture, which could potentially support my future research significantly. More than that, this experience made me an impression of social harmony.

Posted on 4 November 20204 October 2022

Outreach Exhibitions

post by Gustavo Berumen Salazar (2017 Cohort)

I hope you are all doing well and are well-supported during these trying times. This period has allowed me to reflect on two public engagement activities that I took part in last year. The activities involved two exhibitions where I had the opportunity to engage with the public presenting three Mixed Reality Lab (MRL) creations in two venues (MRL at CHI, 2019 and Halfway to the Future, 2019). The MRL creations that I presented were:

Touchomatic
A touch-based two-player cooperative video game, in which each player holds a sensor stick with one hand and touches the hand of the other participant to control how low and high an airship can fly. Participants have to find the sweet spot to fly the airship to collect coins and not run out of gas.

Get Screwed
A virtual reality (VR) experience that plays with notions of control, sensory misalignment, and vertigo. Participants are placed on top of a swivel chair which is rendered as a bolt by the VR interface and attempt to unscrew it by turning.

VR Playground
A VR exploration of sensory misalignment, in which people use the motion of a swing to control their navigation through the virtual world. The VR interface couples the motion with movements in the game.

Photo credit: Patrick Brundell

In the two venues, people from different backgrounds came to try the above experiences: researchers from the field of human-computer interaction (HCI), employees of technology companies, people who don’t work in technology-related fields, and people who accompanied attendees of the conference, from adults to children, all participated in the experiences.

People were interested not only in having the experience, but also in knowing more about the technological, creative, psychological, and other components of the creations. People wanted to know what technology was used and what happened in our minds that made it possible for the creation to integrate the virtual and physical. Given that people had different levels of expertise in the area, it was necessary to give explanations according to people’s needs. In a nutshell, the response of a professor will differ from that of a child.

Overall, I found the exhibitions a challenging task. There were difficult moments when people were not satisfied with my answers, and I had to find other ways of explaining the mechanics of these VR experiences. I found it very useful to relate my explanation to common knowledge through metaphor and analogy that people could easily make a connection with them.

It was a very enriching experience given that I had the opportunity to talk about interactive experiences, VR, and motion sensing with people from different backgrounds. Those topics are very different from the area of research on which my PhD is focused, which is on design ethnography and smart products.

In general, the experience was very fulfilling. I had the opportunity to share my time exchanging ideas with people and engage in thought-provoking conversations. It has taught me valuable skills related to speaking about and explaining my research with a diverse audience. I consider some positive outcomes of my participation in these public engagement activities to be:

  1. The opportunity to practice critical thinking and think about the relevance of our research for the real world
  2. Improvement of communication skills, as we are accustomed to talking to an academic audience, and this kind of experience gives the opportunity to practice with a non-academics
  3. Building confidence as we have to be prepared to answer all kinds of questions on the spot and without prior preparation
  4. Personal satisfaction from sharing with society part of the research that we conduct in the confined spaces of the lab

I hope that shortly we are able to take part in such open and diverse environments again.

Photo credit: Patrick Brundell
Posted on 7 October 2020

Presenting MRL creations to the public

post by Gustavo Berumen Salazar (2017 cohort)

Hello everyone. I hope you are doing well and are well-supported during these trying times. This period has allowed me to reflect on two public engagement activities that I took part in last year. The activities involved two exhibitions where I had the opportunity to engage with the public presenting three Mixed Reality Lab (MRL) creations in two venues (MRL at CHI, 2019 and Halfway to the Future, 2019). The MRL creations that I presented were:

Touchomatic

A touch-based two-player cooperative video game, in which each player holds a sensor stick with one hand and touches the hand of the other participant to control how low and high an airship can fly. Participants have to find the sweet spot to fly the airship to collect coins and not run out of gas.

Get Screwed

A virtual reality (VR) experience that plays with notions of control, sensory misalignment, and vertigo. Participants are placed on top of a swivel chair which is rendered as a bolt by the VR interface and attempt to unscrew it by turning.

VR Playground

A VR exploration of sensory misalignment, in which people use the motion of a swing to control their navigation through the virtual world. The VR interface couples the motion with movements in the game.

photo credit: Patrick Brundell

In the two venues, people from different backgrounds came to try the above experiences: researchers from the field of human-computer interaction (HCI), employees of technology companies, people who don’t work in technology-related fields, and people who accompanied attendees of the conference, from adults to children, all participated in the experiences.

People were interested not only in having the experience, but also in knowing more about the technological, creative, psychological, and other components of the creations. People wanted to know what technology was used and what happened in our minds that made it possible for the creation to integrate the virtual and physical. Given that people had different levels of expertise in the area, it was necessary to give explanations according to people’s needs. In a nutshell, the response of a professor will differ from that of a child.

Overall, I found the exhibitions a challenging task. There were difficult moments when people were not satisfied with my answers, and I had to find other ways of explaining the mechanics of these VR experiences. I found it very useful to relate my explanation to common knowledge through metaphor and analogy that people could easily make a connection with them.

It was a very enriching experience given that I had the opportunity to talk about interactive experiences, VR, and motion sensing with people from different backgrounds. Those topics are very different from the area of research on which my PhD is focused, which is on design ethnography and smart products.

In general, the experience was very fulfilling. I had the opportunity to share my time exchanging ideas with people and engage in thought-provoking conversations. It has taught me valuable skills related to speaking about and explaining my research with a diverse audience. I consider some positive outcomes of my participation in these public engagement activities to be:

  1. The opportunity to practice critical thinking and think about the relevance of our research for the real world
  2. Improvement of communication skills, as we are accustomed to talking to an academic audience, and this kind of experience gives the opportunity to practice with a non-academics
  3. Building confidence as we have to be prepared to answer all kinds of questions on the spot and without prior preparation
  4. Personal satisfaction from sharing with society part of the research that we conduct in the confined spaces of the lab

I hope that shortly we are able to take part in such open and diverse environments again.

photo credit: Patrick Brundell

Posted on 29 September 2020

The public engagement in CVPM workshop, Seoul, South Korea

post by Siyang Song (2016 cohort)

At the end of 2019, as a Horizon CDT student at Nottingham University, I was attending a workshop (called Computer Vision for Physiological Measurement) in Seoul, South Korea. This workshop mainly focused on the research of applying recent advances in computer vision to measure the human physiological status.

This year, there were more than 50 people from company or academic institutions attending this workshop and 19 of us were giving talks to share the research we did and discussing the potential future research directions.

During this workshop, I gave a talk about how to apply state-of-the-art machine learning techniques to automatically detect emotions from people’s faces. In particular, it utilised people’s facial muscle movements to infer emotional status. This technique can be further applied to other purposes, as facial dynamics can reflect many different human statuses.

More importantly, how to apply such techniques to benefit our daily life was also discussed. For example, it can be further extended to make a quick and objective judgment about someone’s mental health, such as depression, or predict someone’s personality. Specifically, fast and automatically understanding human personality is important in employment. It can help employers to better recognise which candidates are more suitable for the job, and more willing to work in a group. Mental healthcare is another potential application. For example, while it is expensive and time-consuming to find mental health experts to diagnose mental health, such a technique can provide a cheap, quick, and objective assessment to most patients as well as provide more useful information for related doctors.

In short, such techniques have great potential to improve the business and quality of our life. For investors, it could be a good direction to invest money and time.

Since this workshop was with ICCV conference, at the end of this event, I had a great time in the banquet and had nice chats with other attendees.

Posted on 16 September 201929 January 2020

The Brilliant Club

Post by Stanislaw Piasecki (2018 cohort)

Working as a Tutor for the Brilliant Club

The Brilliant Club is an award-winning charity that collaborates with universities and schools in the UK. Its mission is to increase the number of pupils from under-represented backgrounds progressing to highly selective universities. The Brilliant Club does this by searching for PhD students and asking them to share their academic expertise with state schools. Statistics from the Universities and Colleges Admissions Service prove that pupils who participate in Brilliant Club’s Scholars Programme are significantly more likely to apply to, receive an offer from and study at a highly-selective university.

My journey at the Brilliant Club started with a workshop organised at the University of Nottingham by members of this charity. Initially, I thought that this workshop would simply give me with information about teaching methods. However, their engagement and passion for what they did convinced me to apply for the position of a tutor. I wanted to gain teaching experience and I thought that this would be a great way of achieving this objective while doing something positive for society.

After a successful interview, I participated in a two days training weekend organised for all tutors at the Brilliant Club. This was an opportunity to meet more experienced tutors and ask them questions about their experiences. I also developed my teaching skills by participating in a wide variety of training sessions. For example, we were given information on various teaching techniques and how to engage our audience. We were also given specific advice concerning working with children.

Following the training weekend, the Brilliant Club organised an event at the University of Manchester where we met our pupils and their teachers for the first time. During this day, I delivered my first tutorial. My pupils were divided into 2 groups of six children each. I was teaching pupils at the Key Stage 2 level.

The topic of my tutorials was “What are Rights?”. I delivered the tutorial with the help of a handbook prepared by the University of Oxford. The topics of the tutorials were decided based on the tutors’ educational and professional background. I remember that when I was in school, no one really taught us about law and I thought that this could be an interesting and important topic for children, if presented in an engaging way.

After the initial tutorial, I delivered six other tutorials at the pupils’ state school. This was a challenging and rewarding experience. My objective was to increase their skills and make them believe in themselves. We had a lot of interesting discussions on topics such as human or criminal rights. What I enjoyed the most was hearing children’s opinions on those issues and exchanging ideas with them. At the end, they had to write an essay which I marked according to University criteria. They all worked hard and received great marks!

Overall, preparing for the tutorials was a lot of work but it was worth it. Of course, my pupils were very young and they do not have to apply to study at a university in the future. There are a lot of other choices they could make. However, I wanted to explain to them what studying at a university means, to teach them about a new topic and show them that they have the capacity to succeed.

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Horizon-CDT@nottingham.ac.uk

Tel: +44 (0)115 823 2316

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